Learning Experience Design(LXD)

Prashanthi Anand Rao
5 min readMay 6, 2022

--

https://www.123rf.com/photo_67021551_dreamer-students-are-walking-talking-and-chattinglearning-experiencetargeting-in-lifedare-to-comment.html

The process of developing learning experiences is referred to as learning experience design.

The purpose of such designs is to make the approach human-centric and goal-oriented, such that the optimal outcome results.

Specifying LXD, it is composed of numerous design disciplines with the primary purpose of advancing the field of learning.

Interaction design, user experience design, experience design, graphic design, and game design are all key design concepts employed in LXD.

The three critical building components of LXD are as follows:

  1. Experience
  2. Knowledge is gained by experience and may take many forms, not only schooling.Knowledge acquired at home, in any outdoor area, or at work; experience gained in any location is worth a chance.These experiences are what count, and hence LX designers must include them.

2.Design

LX design is only concerned with the creative design discipline, the practical form of art.The process of LX design involves research, experimentation, ideation, conception, prototype, iteration, and testing.

The approach is designed with one goal in mind: to provide value or to deliver beautiful solutions.Here, design discipline refers to an instructive design element.

3.Learning

Defining LX design is all about understanding how candidates learn, not about the teaching style or training timetable.The challenge is to understand the designs and efficient methods for using the design that promotes learning.The goal is to design a learning experience that is effective and allows the learner to absorb a great deal.Furthermore, as just said, this paradigm is human-centered and goal-oriented.

Elements of Designing a Learning Experience

The effectiveness of LXD’s eLearning courses is contingent upon four critical aspects.

However, before we go through the pieces, let us review the fundamentals, namely the distinction between UXD and LXD.

UXD, or user experience design, is a technique used in the product development area to improve the user experience.

On the other hand, LXD applies the UXD approach to eLearning courses in order to improve the learning experience.

LXD optimizes technology for the benefit of the learners.

Now, let’s begin our discussion of the components.

1.Understanding Students

Learners do not always have the same starting points as others.Some students are novices, while others have already mastered the fundamentals and aspire to progress.The experience curve that LX designs generate, which is unique to each individual.

LX designers ascertain the applicants’ expertise level using a variety of techniques.Then they begin designing the layout and adding the option of bypassing a few portions.This enables learners with some prior knowledge to skip through portions they are already familiar with.

2.Experiential Education

One of the key reasons why typical corporate training fails is because it is task-oriented rather than experience-based.While mainstream training may seem to be trustworthy, it may not be fundamentally valuable or enjoyable.

LX designs build on established principles like as usefulness, usability, and ease, while also adding missing components. LX designs enable learners to transcend typical offers and become highly engaged.The learning process culminates in the discovery of solutions by the learners themselves.

3.Involvement and Motivation

Apart from content expertise, LX designers must provide a path for people.The goal should be to develop an interesting, fun, and useful design for learners.Learners must believe they are receiving a substantial benefit from enrolling in the course, with no concessions made.

4.Conceptual Layer

Another factor that LX designs considers while creating a learning course is the learners’ sensory experience.Every part of the educational curriculum must correspond with the sensory experience of the students.

Designers must gather information from the learner’s senses and enhance the materials and instructions appropriately.

5.Learning Experience Design Phases

When designing a teaching moment, you must prepare for an unpredictable and adventurous voyage.The methodologies used by LX designers often mirror that journey and follow a simplified procedure.

Six collective stages or a basic outline of how the design phases go are as follows:

1.Question designers must first identify the question they want to address or the answers they wish to provide.In the first instance, there will not be a completely nailed query.You may have a cluster of similar queries or subjects in mind and have organised a group of them.Sort everything out and begin with the questions that are most pertinent to your solution.

2.Research

Here the creator of the learning experience, should do research on the learner and the desired result.You must have a distinct vision and investigate what your learners are seeking.

Integrate the study results into the design and create an experience.The result relates to what the students will take away from the course, as well as their benefits and experiences.

3.Design

You are the creator of your course, and you are free to be as creative as you want while developing it.Create a curriculum centered on ideas to feed the creative process.Now, using the collected ideas, attempt to create a visual representation of the notion.Establish a strong connection between the subject and the sort of experience and learning you are giving.

4.Develop

This is the moment to put all of the preceding points together and develop a prototype.Create any prototype using one of three difficulty levels, namely the simplest, the fastest, or the easiest.Additionally, there is an alternative, a very working prototype.Choose an idea and create the prototype based on the sort of experience you desire to deliver.

5.Test

Put your newly developed prototype to the test to see how well your strategy will function.Check the prototype’s attractiveness by conducting a series of tests, such as asking questions from the perspective of the learner.

6.Launch

The last phase is the launch phase.Here, you must assess the success of the prototype and make any necessary adjustments.You must continually inquire and make any necessary modifications.

You may need modifications to the design or research phase, or you may simply require an update.You must continue adjusting your product based on all of these modifications until you believe it is ideal.

Only then can your learning course be launched to guarantee it is a success and gives the optimal experience.

Design for Learning vs Instructional Design

To be precise, instructional design is geared around the instructor and teaching, while learning design is focused around the learner and learning outcomes.

--

--

Prashanthi Anand Rao

teaching mathematics and design, Sharing the experiences learned in the journey of life.